Showing posts with label tyranids. Show all posts
Showing posts with label tyranids. Show all posts

Wednesday, August 12, 2009

Bat Rep - August 9 2009

Set-up
Tyranids 1249 points
Imperial Guard 1245 points

Spearhead w/ objectives

Field was set up as shown

Turn 1 was a lot of positioning on Chris's part, and in doing so he managed to do no harm to my main units, merely my gaunts ( I beleive 14 died in the first turn). For my first turn I moved all of my troops forward behind the cover of my gaunts, providing that much needed 4+ cover save since extended carapaces were in [planned] short supply.

Turn 2 was a lot of shooting by Chris, he took out my left most generstealres, leaving only 2 which I would position behind the objective. He also managed to deep strike his one squad right in the heart of my rear, leading to me having to turn around some of my gaunts. He also used his leman russ to do damage to my shootyfex, which in turn fired and took out some of his little troops. For my turn 2 I moved my gaunts closest to my side to engage and tie up his newest troops behind my lines, thus preventing me from getting the furthest objective for me. I fired upon his troops and managed to heavily wound one squad. I moved my hive tyrant onto the mid-field and had him stare menancingly at Chris's troops.

Turn 3 for Chris was that of sadness, most of his troops could not wound my group of 6 warriors, wound my hive tryant, or kill my fex. After all of my heavies survived, I went on to pillage Chris's troops. My 3/4 wounds fex landed a bs and VC on his mortar squads (they were killing my troops left and right). I flex my tyrant dead over the whole mid-field piece and went on to kill the remainder of his troops that were hiding behind it. My genestealers climbed the middle piece of terrain and then proceeded to eat alive his HQ squad and support squad.

Turn 4 Chris attempted to kill some more units, didn't managed much. For my turn I simply held the objectives I was on and called the game (pre-determined to be 4 turns due to time limit).

Final Score
Anthony 3/5 held
Chris 0/5 held

Monday, April 27, 2009

Tyranid Hive Tyrant & Wings

Close Combat hive tyrant




The wings I purchased for him

Friday, April 3, 2009

Batrep & a rainbow

So tonight Tim and I (anthony) played our first real match, it was 2 objectives, my nids against his marines.

And now for the rainbow story. So it was raining and sunny out, it was an all around shitty day. Anyway, I go to the window and look towards Center City like I always do, and BAM!!!! HUGE ASS RAINBOW!!!

"Holy shit!," I said, "This is probably the gayest thing I've ever said, but that is one amazing ass rainbow, you guys gotta come see this thing!"
They came quickly and it was a good thing they did, the rainbow began to fade ever so slighty. I ran to get my camera and got it just as it was fading. Seriously, best rainbow ever.



Oh, and here are pics from earlier in the storm system when it was hailing outside pretty badly. The hail only lasted maybe 2 minutes, but that was a loud 2 minutes (even through 1" thick windows).






Battle Report

Sunday, January 25, 2009

Progress - Tyranids

So today I did some more tyranid work and I'm happy with the results. I don't know the name of the hive I'm painting, but it is an official hive and I think this will be a good army to help people learn to play as a strong offensive player.

Here is a picture of the detailing I'm attempting




I also figured I'd try a new trick I saw at the mall, hot wire cutting.
Now, I do not have a hot wire cutter, so I just picked a size 6 xacto blade and put it in a candle flame. Here are the results



So just to quickly go over what I did to get this clean cut and nice connection.
  1. Cut a magnet into the devourer gun arm.
  2. Cut a hole in the warrior torso that matched the angle and pitch of the arm magnet.
  3. Put both arms in place, test fit position.
  4. Applied plastic cement and super glue to the left warrior arm on both ends, sticking it in place to the gun arm (right arm).
  5. I let it dry for 5 minutes.
  6. Lit a candle.
  7. Heated my blade for 10 seconds.
  8. Place it in the spot shown above and pressed gently
  9. Goto 7 until blade goes through arm.
At that point, since I had position the magnet very very carefully, I was able to place the arm back in place and have a near flawless reattachment, rather than having to magnetize two different arms. I like this result a lot and will do this from now on.

Saturday, January 24, 2009

Warrior painting

So it is saturday, I am doing some painting today! I mixed up some liche purple with some fluid retarder, water and soap. The first application I've used (see below) appears to dark. I'm going to thin the mixture further and see what comes of it.

Thursday, January 22, 2009

Tyranids


Tyranid Battleforce
After work I went and picked up a tyranid battleforce, to fill out the 3 armies that I will be bringing back to school. I always wanted to pick up one of these boxes, tyranids offer some of the easiest conversions, since they are alien bugs, nit picking isn't common. So I bring to you my first bunch of converisons on my HQ units, tyrand warriors.


The tyranid warrior above has a (checks codex) barbed strangler, it shoots barbs that explode, making it a very good ordance launcher [AP: 5, assault 1,/large blast, pinning].

This is the head on picture. I've mounted the gun on the lower arm slots and fitted those slots with magnets. What I have done since can be seen in the next couple pictures.





Here you can see what was on the model when it was spray painted. The one on the right is another warrior I have started to put together, however I have begun customizing it. On the white guy you can see I left a nub attached to the body and the arm goes to it. The other side if magnetized (see below). I set it up this way to that I could "stick" arms in there more easily, the first time the arms got stuck and I had to break them to get them off :(





If you look closely at the white guy, you can see the magnet in the bottom arm slot, that is what the barbed strangler attaches to. I am going to mod the venom cannon the same way so I can use that when needed.


Anyway, lets get to that guy standing on that thing. The thing is the power core from a thunderhawk that crashed on maccrage. Lt. Varras was transporting geneseed at the time and well, things went bad, he got surrounded by tyranid, and the ultramarines had to save him. Since I have an ultramarine succesor chapter going (Genesis Chapter) I thought it only fitting that a tyranid warrior would be foolishly standing on a nuclear bomb. Let's hope he doesn't crush it!

Oh, and what I did was I cut the 4 segments of his leg apart and put them back together, in a way that well, when I realized what I was doing, was truely insane.












Building things backwards is a bad idea, I'm amazed nothing broke that entire time!

Tuesday, January 20, 2009

Distractions

So I made a 750 point tyranids list and I'm probably going to buy the battleset once I am given a day to turn my receipts in next week. The good part about the tyranids is that Justin already has some guys, so combined, we'd have 4 1000 point armies, which will definately lead to some awesome as hell games! That or I can have 4 way 750 point games at my house, which is what I'm gonna start with, all I need is another person to use the tyranids, hmmmmmm.

750 Point Tyranids



3 - Tyranid Warrior Brood
3x Scything Talons
3x Toxin Sacs
1x Barbed Strangler
2x Devourer
3x Extended Carapace
7 - Tyranid Genestealer Brood
7x Feeder Tendrils
7 - Tyranid Genestealer Brood
7x Feeder Tendrils
9 - Termagant Brood
9x Toxin Sacs
9x Fleshborer
9x With out numbers
9 - Termagant Brood
9x Toxin Sacs
9x Fleshborer
9x With out numbers
8 - Hormagaunt Brood
8x Scything Talons
8x Extended Carapace
Carnifex
1x Barbed Strangler
1x Scything Talons
1x Enhanced Senses



748 Points