Showing posts with label batrep. Show all posts
Showing posts with label batrep. Show all posts

Wednesday, August 12, 2009

Bat Rep - August 9 2009

Set-up
Tyranids 1249 points
Imperial Guard 1245 points

Spearhead w/ objectives

Field was set up as shown

Turn 1 was a lot of positioning on Chris's part, and in doing so he managed to do no harm to my main units, merely my gaunts ( I beleive 14 died in the first turn). For my first turn I moved all of my troops forward behind the cover of my gaunts, providing that much needed 4+ cover save since extended carapaces were in [planned] short supply.

Turn 2 was a lot of shooting by Chris, he took out my left most generstealres, leaving only 2 which I would position behind the objective. He also managed to deep strike his one squad right in the heart of my rear, leading to me having to turn around some of my gaunts. He also used his leman russ to do damage to my shootyfex, which in turn fired and took out some of his little troops. For my turn 2 I moved my gaunts closest to my side to engage and tie up his newest troops behind my lines, thus preventing me from getting the furthest objective for me. I fired upon his troops and managed to heavily wound one squad. I moved my hive tyrant onto the mid-field and had him stare menancingly at Chris's troops.

Turn 3 for Chris was that of sadness, most of his troops could not wound my group of 6 warriors, wound my hive tryant, or kill my fex. After all of my heavies survived, I went on to pillage Chris's troops. My 3/4 wounds fex landed a bs and VC on his mortar squads (they were killing my troops left and right). I flex my tyrant dead over the whole mid-field piece and went on to kill the remainder of his troops that were hiding behind it. My genestealers climbed the middle piece of terrain and then proceeded to eat alive his HQ squad and support squad.

Turn 4 Chris attempted to kill some more units, didn't managed much. For my turn I simply held the objectives I was on and called the game (pre-determined to be 4 turns due to time limit).

Final Score
Anthony 3/5 held
Chris 0/5 held

Wednesday, January 14, 2009

BATREP 1/14/2009

Wednesday, January 14, 2009
Battle #2

So last night my cousin Chris and his friend Jared faced off against my space marines in a cleanse corners mission.  We started around 6pm and ended 2 battles at midnight, with a sandwich break in there too.  (Pictures will be added in later).  We started off placing terrain as usual, 5 minutes, then placing troops for 10 minutes.  Chris started the first match without Jared, but we decided upon 600 points for the battle so that his troops would be able to take 4+ armor saves rather than be instantly killed.  This was a very educational set of battles as the 3 of us learned how to use more and more rules.  The first battle probably would have ended differently if any of us remember to scatter our blast templates, mainly my bad.

Troop lists:
==Space Marines==
120 -- Captain with PW and hellfire rounds
105 -- Dreadnought with multimelta and ccw with storm bolter
205 -- Tactical squad: 10man,  1 flamer, 1 ML, 1 rhino
170 -- Tactical squad: 10man,  1 flamer, 1 ML
600

==Imperial Guard==
Command Squad: Commisar, medic, standard bearer
Platoon 1: 
       Command Squad: Junior Off, medic, meltagun
       Infantry Squad 1: Autocannon, lasguns
       Infantry Squad 2: Heavy Bolter, lasguns
Platoon 2:
Command Squad: Junior Off, others unknown
        Infantry Squad: Armored fists in a chimera
600


I rolled and won to go first.   Cover was good for me, long open corridor down the middle of the map.  I set up my hq w/ his squad in the very middle as to force back Chris.  He placed behind cover for the most part, but he left some squads on the side of the field to run up to better cover.  Rhino was placed in the middle to provide rolling cover.  Dreadnought was placed near hq unit  for concentrated firepower.

Reason for battle: 2nd founding Genesis Chapter was told by the inquisition to aid in the cleansing of enemy forces from the Librarium Schoder sector.  Being true followers of the emperor, they do not question the inquisition as they know they only wish to live so that the emperor may live.

TURN 1
me: 1 squad destroyed by concentrated fire with rapid fire and dreadnought.
chris: Dreadnought hit with str 14, immobilized on first turn, thankfully facing enough troops.

TURN 2
me: Killed command junior officer squad, killed 2 in infantry platoon, moved rhino into middle of enemy territory.
chris:Rhino gets hit with multi laser and "has a warm belly".

TURN 3
me: Tickles chimera, rapid fire then assault, destroys assaulted unit.
chris & jared: Shots kills 1 marine and a rhino (first time my rhino has exploded).

TURN 4
me: I shoot kill a few more infantry, leave marines in middle without assaulting.
chris & jared: Chimera turns to face space marines, infantry move up for rapid firing, shot killed 1 marine.

TURN 5
me: Shots killed last infantry squad.
chris & jared: Runs snipers behind cover of chimera. Chimera takes pot shots at dreadnought.

TURN 6
me: I Killed last few infantry that were falling back.
chris & jared: Chimera moves to shoot last few sm command squad, 3 hits, 2 wounds, 1 wound to captain.

Game results: SM 2 corners, guardsmen 0.
Win: Space Marines



BATREP 2

Oh this one sucked for me.  This time the lego castle was placed in the middle of the map and Chris won the roll, meaning he placed snipers on the roof of that castle.  I tried to counter by placing my hq squad on top of a piece of terrain high enough to shoot back.   He placed everything up to the line, I had to place around the edges and try to run to a hill placed in my opposite corner.

TURN 1
chris & jared: 1 sm killed on first turn, from missile squad 1.
me: 2 guys get killed in the castle, but don't fail the morale test :(

TURN 2
chris & jared: Everyone moves to shoot at dreadnought, but it just gets warm and laughs menacingly. Squad in back dangerous terrain'd over the wall and shot my missile squad 1 again.
me: I move and shoot with missile squad 1, assault with dreadnought, the squad falls back, leaving the dread exposed.

TURN 3
chris & jared: Dreadnought destroyed by meltagun. 1 wound on captain from snipers with rending! Missile squad 1 was all destroyed except missile launcher.
me: Fires, kills 1 infantry.

TURN 4
chris & jared: Missile squad 1 was killed outright, it was a sad sad day.
me: Gasp and horror! flamer and rapid fire shoots the command squad in the back near the terrain I was planning to run to from the beginning.

TURN 5
chris & jared: Chimera kills hq unit's captain and another bolter marine.
me: Shots taken on all enemies, failurse all around.

TURN 6
chris & jared: We learned how to tank shock and death or glory, but both failed.
me: Ended game by firing on remaining troops outside of the quarters. No charge was done as to secure victory.

Game result
space marines: 2
imperial guard (by Chris' design): 1
contested: 1

SM WIN!

SM record 2-0-1


By Chris' own admission, he wasn't planning to win that game, he just wanted to kill all of my marines.  Pictures will be added later.  It was decided that our next battle would be for 750 points.

BATREP 12/31/08


BATTLE REPORT
Players: Anthony Guarracino vs. Chris T.
Armies: Space Marines vs. Imperial Guard
Battle type: Cleanse from 3rd ed. Rulebook


Space Marines Imperial Guard
505 points 503 points    
Librarian     130 Command Squad
Terminator
Armor
1x Storm Bolter        
1x Force Weapon Infantry Platoon
Vortex of Doom 2 Squads
  Gate of Infinity  
Tactical
Squad
205        
1x Flamer Infantry Platoon
Sergeant Snipers
1x Bolter Chimera
Tactical
Marines
  Flamers    
1x Missle Launcher
Rhino
1x Storm Bolter  
Tactical
Squad
170
1x Flamer
Sergeant
1x Bolter
Tactical
Marines
1x Missle Launcher  

The battle lasted 2 turns before company arrived to celebrate new years eve.  This was our first battle, so there was a lot of rule checking and discovery being done.  Here is a picture of the set-up.



For terrain we used glued together sprues and lego creations.  I deployed my SMs in my corner with turn based placement.  This allowed me, after my cousin placed his command squad all the way in the back, to place my librarian in the middle of the map.  I followed by hiding my missle launches behind terrain so that they'd live until I got to shoot as my cousin was going first.

Turn 1 - Imp Guard
My cousin advances his position, realizing he's placed all his troops in open cover.  He runs several troops behind the green castle base in the picture above for cover.  The chimera moves up slighty, firing on my rhino, shot falls 1 inch short.

Turn 1 - SM
My goal as to use my librarian to gate of infinity around the board, giving me the upper hand in being able to rapid fire and hide.  First turn, GoI hits without scatter (yay!).  I move my rhino 12" forward, trying to get in enough terrain that I can eventually kill that rhino or tank shock those large platoons.  I pop smokes and fire a few shots with krak missles.  A few imp guard die, but not enough.  

Turn 2 - Imp Guard
Chris advances further, moving his chimera into a better location, but not deploying troops, instead choosing to fire at my rhino's side armor with most of his troops.


(yes that is a lego castle in the background) Damage is not done, I merely get crew shakenresult.

Turn 2 - SM
I GoI my librarian but he scatters right into the open /facepalm.  I move deploy my SM in the rhino, move the rhino up for cover.  Shooting phase I fire a krak missle at the chimeras front armor, blowing it up (6), and killing 4 guys inside.  I fire a frag missle into Chris's platoons again, resulting in only 1 sad kill :(



And that's how it ended.  None of my SM died, but it was a draw based on quaters controlled, as we each only had 1.